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Microsoft MTA: Gaming Development Fundamentals Sample Questions:
1. Which description refers to interlaced video?
A) Every odd pixel is displayed in one pass and every even pixel is displayed in an alternating pass.
B) Every odd scan line on the screen is drawn in one pass and every even scan line is drawn in an alternating pass.
C) The red, green, and blue components are drawn one at a time.
D) Every scan line on the screen is drawn in one pass.
2. This question requires that you evaluate the underlined text to determine if it is correct.
High Level Shading Language (HLSL) provides an interface for the programmable pipeline to the graphics card.
Select the correct answer if the underlined text does not make the statement correct. Select "No change is needed" if the underlined text makes the statement correct.
A) No change is needed
B) C++
C) C#
D) XAML
3. Which two user input devices support vibration feedback? (Choose two.)
A) Windows Phone 7
B) PC mouse
C) Xbox controller
D) xbox Kinect
4. In game programming, delta-time is:
A) The time when the operating system's clock time was captured inside the app.
B) The required frames per second (FPS) for the app.
C) The time in between two frames.
D) The time between when an app starts and the current frame.
5. What technique is used for reducing the number of 3D objects you need to draw in a 3D game?
A) Binary space partition tree
B) Anisotropic filtering
C) Linear interpolation
D) Anti-aliasing
Solutions:
| Question # 1 Answer: B | Question # 2 Answer: A | Question # 3 Answer: A,C | Question # 4 Answer: C | Question # 5 Answer: A |








